September 10, 2026
A few in-game shots
September 03, 2026
Burgundian infantry
At last, I have another completed unit to show!
It's a unit of Burgundian heavy infantry, in the green and white livery I've previously used on some handgunners almost a year ago. A few fully armoured men-at-arms leading a bunch of footmen with polearms, with varying levels of protection and uniformity. It could represent dismounted troops of the post-1477 ordonnance companies, or some form of town militia or noble's retinue... anything really. Regardless of who they are, their St Andrew's crosses show they are undoubtedly loyal to Mary of Burgundy, ready to defend her inheritance and drive back the French invaders!
This unit has been a long time coming, and there's a few figures here who have been waiting to be assigned their places for several years now.
The last photo shows them deployed with their handgunners in support.
June 10, 2026
On the workbench
It's been a few months since I've had anything finished to show - I'm currently working on two infantry units, one Burgundian and one German. Neither are finished yet, but I thought I'd show some of the individual figures in their finished states, awaiting basing.
First off are a couple of Burgundian men-at-arms.
March 08, 2026
French crossbowmen
And the next new unit is.... a small group of French crossbowmen.
It's a mix of Perry plastics and metals (Italians with headswaps), plus a few Steel Fist torsos with plastic Perry arms.
I only put three of them in the familiar red livery jackets, to give them a bit more of a scruffy / non-uniform feel. These will probably usually represent francs-archers, but could really stand in for any sort of French soldiers with crossbows. Though the French had by the later 15th century adopted the longbow as their primary missile weapon in the north of the country, in the south the crossbow still remained popular, particularly in Gascony.
February 21, 2026
Time for a game
Today I finally put the finished terrain boards to use, and had a solo game. I was keen to test out some rather drastic changes I'd made to my own homebrew rules, which overall I hope will make games run quickly and be more intuitive to new or casual players, also being better suited for solo play.
I also wanted to get some good photos from the game. I'd been waiting not just until the terrain boards were finished, but also until I'd painted a few more backdrops (and worked out a way to prop them up when playing solo, with no assistant to hold them up for the camera!), and upgraded my lighting a little bit.
I wanted this game to be a simple pitched battle, but when I set the armies up it already seemed to tell a story. Here's the fictional scenario - during the French invasion of the Franche-Comté (the County of Burgundy) in 1477, a small French force has intercepted an approaching host of Burgundians and Germans led by Guillaume de Vaudrey and are barring their way across a ford. The French are led by Philippe de Hochberg and Jean de Damas, two nobles who had until recently been in Burgundian service, but had quickly thrown in their lot with Louis XI after the death of Charles the Bold. They now are assisting the king in his occupation of the Burgundian territories - with their futures uncertain, they are keen to be on what they suspect will be the winning side!
Here's a photo of the setup. Most of the French infantry are positioned by the ford, with Philippe de Hochberg with his cavalry in reserve to the right. There are also some infantry and cavalry strung out along their left flank. The Burgundians and Germans have most of their strength focused in the centre, with some small forces of cavalry on each flank. Their goal is simple - push forward with their pikemen and break the French centre, but not until they have seen off the threats to their flanks!
I will summarise briefly how it played out.
- The Burgundian light cavalry on the right flank advanced and made contact with the French mounted men-at-arms opposite, who soundly beat them and drove them from the field. The French infantry nearby advanced in support of the cavalry, threatening the Burgundian flank.
- The French archers in the centre loosed their 'arrowstorm', but it didn't have much of an impact. The pikemen and halberdiers in the Burgundian centre advanced towards them.
- Back on the Burgundian right flank a small unit of German infantry held the high ground, and they nervously awaited the French attack. The victorious French cavalry attempted to charge up the hill, but failed to break the Germans and retreated badly disordered.
- On the Burgundian left their own heavy cavalry surged forward, so Philippe de Hochberg led his cavalry reserve over the ford to meet them. The French won the melee again, and chased the Burgundians away.
- With enemy cavalry now threatening both his flanks (though those on the right weren't in best shape), Guillaume de Vaudrey knew it now came down to one thing - could his mercenary infantry decisively break the French centre guarding the ford? He marched quickly across the field, hoping to push them aside in one swift manoeuvre before the cavalry encircled him... but it was not to be. The French managed to hold their ground, and the disordered attack broke apart. Seeing the attack fail, the few Burgundians and Germans still in reserve quickly routed.
| The French guard the ford. |
| Guillame de Vaudrey approaches. |
| The French centre - archers and heavy infantry. |
| A fierce cavalry melee sees the Burgundians chased off. |
| The German pikemen prepare to attack. |
| As Burgundian cavalry approach the French lines, Philippe de Hocheberg counter-attacks. |